I was the principle artist on the PSN/PC game Retro/Grade.
Independent Games Festival Finalist 2009
IndieCade 2010 Audience Award
I was in charge of creating the models and textures for the backgrounds of each level along with designing, set dressing, and animating each level. I also did the modeling and texturing for the enemy and boss ships. Toward the end of the project I was tasked with creating the unlockable player ships, for some we worked with other indie studios.