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Retro/Grade

I was the principle artist on the PSN/PC game Retro/Grade.

Independent Games Festival Finalist 2009

IndieCade 2010 Audience Award

I was in charge of creating the models and textures for the backgrounds of each level along with designing, set dressing, and animating each level. I also did the modeling and texturing for the enemy and boss ships. Toward the end of the project I was tasked with creating the unlockable player ships, for some we worked with other indie studios.

Murder Moon Level

Murder Moon Level

Space Train Station

Space Train Station

Beam Boss

Beam Boss

Future City Level

Future City Level

The Octoborg Boss

The Octoborg Boss

Asteroid Mining Level

Asteroid Mining Level

Industrial Level

Industrial Level

Final Boss Fight

Final Boss Fight

Indie Tie in ship for "Go Home Dinos"

Indie Tie in ship for "Go Home Dinos"