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DC FanDome 2020 - Joker Escape Room

WebGL Game Experience for DC FanDome 2020 Part 2.
Nominated 2021 Webby Award - Websites Mobile Sites/Events
Winner D&AD 2021 Experimanetal/Gaming

Built in Unity for WebGL. Optimized for best performance over the widest possible computer options.
I was responsible for realtime art pipeline. Created environment models, textures, and props. Created shaders with Unity's Shader Graph for use within the project for various needs. Set dressing, lighting, and asset optimization. Asset conversion and reduction for WebGL Real-time Environment from provided assets.

Joker Source Models and animation provided by DC/WB
Playing Card Art Provided by DC/WB
Additional prop models and animations by Micheal Knobelsdorf

Entrance

Entrance

Entrance/Rotunda Gameplay

Rotunda

Rotunda

Masks of Madness

Masks of Madness

Masks of Madness Gameplay

Corridor of Laughs

Corridor of Laughs

Corridor of Laughs Gameplay

Friend of Foe Gameplay

Corridor Of Spoils

Corridor Of Spoils

Corridor of Spoils Gameplay

Kaboom Room

Kaboom Room

Kaboom Room Gameplay

Standard Shader Breakdown

Standard Shader Breakdown

Decal Shader Breakdown

Decal Shader Breakdown

Rotunda Monitor Shader Breakdown

Rotunda Monitor Shader Breakdown

Kaboom Canister Shader Breakdown

Kaboom Canister Shader Breakdown