WebGL Game Experience for DC FanDome 2020 Part 2.
Nominated 2021 Webby Award - Websites Mobile Sites/Events
Winner D&AD 2021 Experimanetal/Gaming
Built in Unity for WebGL. Optimized for best performance over the widest possible computer options.
I was responsible for realtime art pipeline. Created environment models, textures, and props. Created shaders with Unity's Shader Graph for use within the project for various needs. Set dressing, lighting, and asset optimization. Asset conversion and reduction for WebGL Real-time Environment from provided assets.
Joker Source Models and animation provided by DC/WB
Playing Card Art Provided by DC/WB
Additional prop models and animations by Micheal Knobelsdorf
Entrance/Rotunda Gameplay
Masks of Madness Gameplay
Corridor of Laughs Gameplay
Friend of Foe Gameplay
Corridor of Spoils Gameplay
Kaboom Room Gameplay