During the development of Tuebor I got to design and build a couple different levels for the game. Two are in at launch with 2 more coming post launch.
Skull Chasm is a Capture the Core game mode map. It's made up of two bases facing each other with a bridge connecting the two. The core spawns randomly in the middle and the players must fight to bring the core reactor at the top of their base. I was in charge of level design and set dressing.
Factory J-03 is a skull ball arena. The floor is made up of cubes that will move up in a pattern. They are driven by blueprints which makes it really easy to change the pattern or add new ones. I was in charge or level design and set dressing, along with building the blueprint for the floor.