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Tuebor Levels

During the development of Tuebor I got to design and build a couple different levels for the game. Two are in at launch with 2 more coming post launch.

Skull Chasm is a Capture the Core game mode map. It's made up of two bases facing each other with a bridge connecting the two. The core spawns randomly in the middle and the players must fight to bring the core reactor at the top of their base. I was in charge of level design and set dressing.

Factory J-03 is a skull ball arena. The floor is made up of cubes that will move up in a pattern. They are driven by blueprints which makes it really easy to change the pattern or add new ones. I was in charge or level design and set dressing, along with building the blueprint for the floor.

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Skull Chasm

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03

Factory J-03